Gavin Camlin
Engineer
Game Developer
Unity/Vivox
Game Development
Role(s):
Software Developer
Company:
Unity/Vivox
Team Size:
5
Responsibilities
- Developed a service to help control toxicity in voice communications.
- Scaled said service for enterprise customers (Riot, Warner Bros., IMVU, Respawn) to support upwards of 500k concurrent users.
- Created a micro service that takes audio pcaps and decodes them into wav format.
- Documented and planned PRD and TDDs for new APIs.
- Load tested services to confirm that we’d be able to handle large loads of players.
- Refactored sections of our monolithic voice service.