Gavin Camlin

Engineer

Game Developer


Unity/Vivox


Game Development

Role(s):  

Software Developer

Company:  

Unity/Vivox

Team Size:  

5

Responsibilities

  • Developed a service to help control toxicity in voice communications.
  • Scaled said service for enterprise customers (Riot, Warner Bros., IMVU, Respawn) to support upwards of 500k concurrent users.
  • Created a micro service that takes audio pcaps and decodes them into wav format.
  • Documented and planned PRD and TDDs for new APIs.
  • Load tested services to confirm that we’d be able to handle large loads of players.
  • Refactored sections of our monolithic voice service.